About me
“I used to ship cargo; now I’m ready to ship games.”
Driven by a long-standing interest in competitive gaming, I spent ten years in logistics and construction coordinating teams, managing timelines, and delivering work under tight constraints. That experience built a production mindset grounded in planning, risk management, and keeping complex projects moving forward.
I am now completing a Bachelor of Information at the University of Toronto, where I study how technology, systems, and organizations intersect through design thinking and digital practice. I apply this training to game-adjacent systems design and digital production, focusing on how creative work is structured, communicated, and executed across teams.
My goal is to move into game production, where I can bridge creative, technical, and operational work—translating ideas into actionable plans, aligning stakeholders, and supporting multidisciplinary teams to ensure projects ship on time and at scope.
Featured Project
INF352: Information Design Studio II: How to Design
Understanding Student Digital Collaboration Tools at the University of Toronto
The INF352 major assignment was a five-person collaborative design project that followed the full design lifecycle: Discovery, Interpretation, Ideation, Prototyping, and Evaluation. The team defined a design challenge, conducted research, and synthesized findings into core artifacts such as personas, empathy maps, scenarios, and needs statements to frame key opportunities and constraints.
The project then moved into concept development and evaluation, where ideas were prioritized and translated into storyboards, prototypes, and to-be scenarios. User testing informed iterative refinements, and the project concluded with a synthesis of findings and recommendations for next steps.
My role centered on synthesis, documentation, and coordination. I finalized the project document, summarized research methods and insights, and ensured survey, interview, and testing results were clearly communicated. While ideation and artifact creation were collaborative, I was responsible for consolidating outputs, maintaining alignment with project goals, and translating group discussions into structured, actionable deliverables.
Contact Me
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